Console Navigation:
Xbox 360 Titles:
(of the 20 limit I can display)
Silent but deadly. No, I'm not talking about farts, I'm talking about ninjas! Think about what makes a ninja a ninja and then cement him into two dimensional side scrolling action and you get yourself a pretty fun idea. Well, this sure as heck isn't any Ninja Gaiden game so maybe it's not quite what you had envisioned. Will you blend with the darkness to strike your foe, or simply fade into obscurity?
Cars that seduce the eyes, the smell of burning rubber, the pulsing sounds of some great music and the wind in your hair. Okay, best two of four? Burnout trades in it's major crash-mode for a bit more of a street racer feel, bumping and grinding your competition out of the way in a no-holds barred race from location A to location B. Does it help that the soundtrack ranges from classical to Paradise City? Yeah, it totally does.
If you happen to be one of the folks out there who are prone to motion sickness, you better avoid this or at the least have an emergency bag at the ready while playing. Regardless of plot, art style, or anything else in here, this game is first and foremost an arcady Free Runner simulator meant to give you the thrill of high-mobility free running. Free running, if you haven't heard of it, is sometimes referred to as Parkour - a training discipline using movement that developed out of military obstacle course training - that amounts to a lot of fluid and sometimes outrageous jumps, flips, and otherwise seemingly dangerous tasks. Although parkour is a blast to watch, the real question is: is it a blast to play?
"When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume humanity's resources for years on end. To combat the giant Kaiju, a special type of weapon was devised: massive robots, called Jaegers, which are controlled simultaneously by two pilots whose minds are locked in a neural bridge. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju."
Imagine a world where everything is made up of squares - or more specifically cubes. You are placed within this world, and are free to do whatever it is you want - build things, farm things, kill things, explore or sit around doing nothing. To make your getting what you need to build things easier you must create tools for yourselves, or make armor to help you stay alive longer. Before long, you find yourself delving into deep monster filled dungeons in search of more and more rare materials like diamonds, so that you can create bigger and better things.
If you've played any Tom Clancy game before, then you should have a general idea of what to expect of this game. This marks the first dabbling in futuristic technologies, and a bunch of features that I would personally love to see in every FPS type game, but lets just get into the nitty gritty instead of having me waste time with this preamble eh?
This game has been getting absolutely hammered by critics. I guess it's to be expected from the crowd that gives each new up-numbered copy of CoD high ranks for being the same clone the last one was, but some of their complaints are completely sound. Having been a long time fan of The Alien series (including the wonderful Predator crossovers way back when on SNES through to the PC), I was anxiously awaiting this game for the 5 years of tortured development it went through. Enough about that though - I don't let my love of a series get in the way of what I think about a game (look back at that Force Unleashed 2 review if you don't believe me), because fluff aside the goal of a game is to entertain me. In that case, lets get down to the sonic electronic ballbreakers shall we?
Guitar Hero. It's a name most all of us now, and some of us love. For the musically challenged, or people like me who just can't manage the fandangle of so many strings and frets, its a way to feel like your a rocker, without ever having to leave the house. For people that love music and games, its an excuse to hear some of your enjoyed songs while playing a game with reason.
So yeah... This wasn't what most of us thought of when we heard we where getting a sequel to the hit Force Unleashed. The first game had hours of fun, a long campaign filled with long-to level force powers, combos, and a (bit exaggerated) million costumes to wear for your character. The only thing really wrong was a semi-bad combat camera, repetitive kill keys (Quick Time Events for finishing off a character).
In the particular case of FME, things take a strange twist (much like they did for Front Mission : Gunhazard), where the game is as a matter of fact NOT a turn-based RTS game. In this case, its a shooter type - technically a third person Over The Shoulder, but I still call it First person on accident more often then not. You know what though? Its still a pretty darn fun game. One word of warning though: I got nothing on multiplayer, as I haven't played it yet. So just a SP review for now.
Nostalgia aside, the game plays as smooth as one would expect. Classic controls keep things simple, with some slight alterations to modern hardware that allows for a little something extra : By assigning the Right Bumper to a "character move", one can now have one less special combination to worry about (in Alucard's case, you turn to mist for a short span, Jonathon blocks, Shanoa uses her magnetic field to grasp "anchors" in the background).
If you enjoyed Halo (more towards Combat Evolved or even ODST), then you'll enjoy Reach. The graphics engine has been overhauled, and as such graphics are better than the other games (although they weren't bad to begin with). The game likes to boast such things through-out, as it often has moments where you are facing a stunning vista backdrop of the planet, or some large-scale battle happening, and you just let a little "wow" slip out. Details on things like guns and armor are even better, helping to add to the overall cosmetics, although every now and then you'll notice little hiccups (such as Emile's skull helmet paint randomly missing in-game).