Front Mission: Evolved

In the particular case of FME, things take a strange twist (much like they did for Front Mission : Gunhazard), where the game is as a matter of fact NOT a turn-based RTS game. In this case, its a shooter type - technically a third person Over The Shoulder, but I still call it First person on accident more often then not. You know what though? Its still a pretty darn fun game. One word of warning though: I got nothing on multiplayer, as I haven't played it yet. So just a SP review for now.

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Castlevania: Harmony of Despair

Nostalgia aside, the game plays as smooth as one would expect. Classic controls keep things simple, with some slight alterations to modern hardware that allows for a little something extra : By assigning the Right Bumper to a "character move", one can now have one less special combination to worry about (in Alucard's case, you turn to mist for a short span, Jonathon blocks, Shanoa uses her magnetic field to grasp "anchors" in the background).

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Super Robot Wars

Super Robot Wars (or Super Robot Taisen) is a series of tactical role-playing video games who's main draw is having a story that crosses over several popular mecha-related media allowin g characters and mecha from different titles to team up or battle one another.

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Halo: Reach

If you enjoyed Halo (more towards Combat Evolved or even ODST), then you'll enjoy Reach. The graphics engine has been overhauled, and as such graphics are better than the other games (although they weren't bad to begin with). The game likes to boast such things through-out, as it often has moments where you are facing a stunning vista backdrop of the planet, or some large-scale battle happening, and you just let a little "wow" slip out. Details on things like guns and armor are even better, helping to add to the overall cosmetics, although every now and then you'll notice little hiccups (such as Emile's skull helmet paint randomly missing in-game).

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