If you've played any Tom Clancy game before, then you should have a general idea of what to expect of this game. This marks the first dabbling in futuristic technologies, and a bunch of features that I would personally love to see in every FPS type game, but lets just get into the nitty gritty instead of having me waste time with this preamble eh?
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This game has been getting absolutely hammered by critics. I guess it's to be expected from the crowd that gives each new up-numbered copy of CoD high ranks for being the same clone the last one was, but some of their complaints are completely sound. Having been a long time fan of The Alien series (including the wonderful Predator crossovers way back when on SNES through to the PC), I was anxiously awaiting this game for the 5 years of tortured development it went through. Enough about that though - I don't let my love of a series get in the way of what I think about a game (look back at that Force Unleashed 2 review if you don't believe me), because fluff aside the goal of a game is to entertain me. In that case, lets get down to the sonic electronic ballbreakers shall we?
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It's been a long time coming that my opinions on this disasterpeice be known. Some, possibly even most, may consider this game to be the utmost in awesome games. Others, like me, see it for what it is - a decent game with a horrid fanbase.
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If you enjoyed Halo (more towards Combat Evolved or even ODST), then you'll enjoy Reach. The graphics engine has been overhauled, and as such graphics are better than the other games (although they weren't bad to begin with). The game likes to boast such things through-out, as it often has moments where you are facing a stunning vista backdrop of the planet, or some large-scale battle happening, and you just let a little "wow" slip out. Details on things like guns and armor are even better, helping to add to the overall cosmetics, although every now and then you'll notice little hiccups (such as Emile's skull helmet paint randomly missing in-game).
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