Guitar Hero. It's a name most all of us now, and some of us love. For the musically challenged, or people like me who just can't manage the fandangle of so many strings and frets, its a way to feel like your a rocker, without ever having to leave the house. For people that love music and games, its an excuse to hear some of your enjoyed songs while playing a game with reason.
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So yeah... This wasn't what most of us thought of when we heard we where getting a sequel to the hit Force Unleashed. The first game had hours of fun, a long campaign filled with long-to level force powers, combos, and a (bit exaggerated) million costumes to wear for your character. The only thing really wrong was a semi-bad combat camera, repetitive kill keys (Quick Time Events for finishing off a character).
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Castlevania is no newcomer to the 3d scene, having had various attempts in the past. This newest rendition, however, not only succeeds in its task of being a decent game, but also acts as a complete franchise Reboot (like oh so many movies nowadays).
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In the particular case of FME, things take a strange twist (much like they did for Front Mission : Gunhazard), where the game is as a matter of fact NOT a turn-based RTS game. In this case, its a shooter type - technically a third person Over The Shoulder, but I still call it First person on accident more often then not. You know what though? Its still a pretty darn fun game. One word of warning though: I got nothing on multiplayer, as I haven't played it yet. So just a SP review for now.
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Nostalgia aside, the game plays as smooth as one would expect. Classic controls keep things simple, with some slight alterations to modern hardware that allows for a little something extra : By assigning the Right Bumper to a "character move", one can now have one less special combination to worry about (in Alucard's case, you turn to mist for a short span, Jonathon blocks, Shanoa uses her magnetic field to grasp "anchors" in the background).
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It's been a long time coming that my opinions on this disasterpeice be known. Some, possibly even most, may consider this game to be the utmost in awesome games. Others, like me, see it for what it is - a decent game with a horrid fanbase.
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Super Robot Wars (or Super Robot Taisen) is a series of tactical role-playing video games who's main draw is having a story that crosses over several popular mecha-related media allowin g characters and mecha from different titles to team up or battle one another.
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If you enjoyed Halo (more towards Combat Evolved or even ODST), then you'll enjoy Reach. The graphics engine has been overhauled, and as such graphics are better than the other games (although they weren't bad to begin with). The game likes to boast such things through-out, as it often has moments where you are facing a stunning vista backdrop of the planet, or some large-scale battle happening, and you just let a little "wow" slip out. Details on things like guns and armor are even better, helping to add to the overall cosmetics, although every now and then you'll notice little hiccups (such as Emile's skull helmet paint randomly missing in-game).
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